That's what I've decided to call my new adventure game. Based on Tyco's super-ultra-uber-m4d 1337 nifty action-figure line from the early '90s. The premise is that Junkman (the leader of the villainous Junkbots, who were introduced in 1992) has kidnapped Slick and disassembled him, scattering his parts across his lair's compound, the Junkyard. It is now up to Spin (the player-character) to reassemble Slick and defeat Junkman to once again bring relative peace to Crashville.
"Wait," you say, "You're making an adventure game?" Yes, I've got m4d 1337 computer skills. But most importantly, I have a handy little application called Game Maker, which makes it very much easier to make small games like that without needing to know any sort of programming language.
Of course, I still don't quite know how to do everything with Game Maker, so I'm not too sure how the "defeat Junkman" bit is going to work... I may have to make the primary objective to just reassemble Slick.
Now, I've already made a complete game using NES-like sprites. However, one finds it difficult to see the sprites, for their being too small. Spin is only 8x16 pixels in that one. So, I decided some time ago to make a different version with larger sprites. That's the one I'm currently working on. After a couple of false starts, I finally have all of one level done and most of another. Since Slick is in four parts (head, torso, arms, and legs), there will be four levels. Each level is in two parts.
I'll put some screenshots of it up at some point... perhaps even in their own webpage. Hopefully, I'll be totally done with the game before Q4 of this year. Since we're in Q3 already, I'd best get back to work, yes?